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OK OK got some insight at polycount.com great site!  Any hooo after getting schooled I made some changes and here are the results.



What I did was split up UV's by the hard edges then broke up the smoothing groups by those UV regions.  Then baked in Maya 
Here is a help full link that Avanthera  on polycount gave to me it some good reading: http://www.polycount.com/forum/showthread.php?t=107196

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