Here is the game model with the ambient occlusion map and normal map applied to the mesh currently viewed in 3DS Max with the Xoliulshader 1.5 shader created by Laurens Corijn. Current size of the maps are 4096 for detailing there going to be sized down to 1024 for in game usage.
This is a site create by and for the works of Devin Gee Sr. 3d Artist. Here is where you will find all of my latest works and a little insight to my process.