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Showing posts with the label Photoshop
Here is an update on one of my characters on my game project I'm working on.

Dark character turnaround

This is a character page that I created with the character turnarounds I did for a class assignment I'm thinking of adding a 3 quarter view also a side view of the arm. Some gray scale colors and basic color tones coming soon.

old environmental work

\ Here is an environment that I did a while back in 3ds max

lacbpoa site update!

Here is a update for the black probation association website.

federalview.org W.I.P.

  Current project  http://federalview.org WIP

concept identity art for the rapper strheatz

Here is so concept identity art for the rapper strheatz check out his music at: FBC951

Angles of Praise Logo

Here is a log that I have been working on for a praise dance group at Zion Temple community church.

Characters update for DD

[caption id="attachment_195" align="aligncenter" width="300" caption="Erebus image"] [/caption] [caption id="attachment_196" align="aligncenter" width="300" caption="zbrush turnarounds of Diversity"] [/caption] Here is an update on two of the main characters in my Mod DD Dark Deliverance  

Devil’s Advocate Primetime Website

This is a website that I designed the basic layout for. Devil’s Advocate Primetime

Erebus update

Here is the game model with the ambient occlusion map and normal map applied to the mesh currently viewed in 3DS Max with the Xoliulshader 1.5 shader created by Laurens Corijn.  Current size of the maps are 4096 for detailing there going to be sized down to 1024 for in game usage.

AGQC logo

a logo created in 3ds max   [caption id="attachment_67" align="aligncenter" width="300" caption="AGQC logo"] [/caption]