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Showing posts with the label 3D

WORKSHOP #4 - High Poly Holographic Sight

Here is the gun sight I was working on.  I'm going to play with the render a bit later but for now I'm calling it done. Modeled in 3ds Max rendered in Mental Ray

pepsi can

Here is a test I did in 3ds max using v-ray came out nice.

Skin pores in zbrush

Another great tutorial on youtube for zbrush.  In this quick tutorial they show how to create skin pores for your characters in zbrush.  Using the surface tool  and the smooth peck brush you can create some nice pores.  For characters that have stubble detail you can mask areas that you want the stubble to show up.  Great simple tutorial short and to the point.

Boris Kodjoe Zbrush sculpt

Right now I"m working on Boris Kodjoe head I have posted the progress on the zbrush central forum and now I'm posting it here.  I stared off in 3ds max with a creating a poly mesh of the basic shape and features of his head then  I brought it into zbrush. I'm still working on some proportion issues.  Then I'll be working on the details I might have to do that later this is for a school project with little time left so I might have to hold of.  I also posted some cloths but those might also be changing so bare with me.   I'm doing for an urban uncharted 2 look so I'm open to suggestions let me know what you think.

old environmental work

\ Here is an environment that I did a while back in 3ds max

Characters update for DD

[caption id="attachment_195" align="aligncenter" width="300" caption="Erebus image"] [/caption] [caption id="attachment_196" align="aligncenter" width="300" caption="zbrush turnarounds of Diversity"] [/caption] Here is an update on two of the main characters in my Mod DD Dark Deliverance  

Erebus update

Here is the game model with the ambient occlusion map and normal map applied to the mesh currently viewed in 3DS Max with the Xoliulshader 1.5 shader created by Laurens Corijn.  Current size of the maps are 4096 for detailing there going to be sized down to 1024 for in game usage.