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Tangent Normal map problem

Well I have been working on my zbrush maya pipeline trying to make sure everything is set.  Also Like is said I have been working on something every day.  Granted it wasn't a new object every day but I have been working.  Anyhow Here is what I have and my current issue.  The object normal map looks perfect but the tangent normal map looks like crap.  How do I fix this without spending a lot of time in photoshop?  Should I just re-project it?


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