Well I have been working on my zbrush maya pipeline trying to make sure everything is set. Also Like is said I have been working on something every day. Granted it wasn't a new object every day but I have been working. Anyhow Here is what I have and my current issue. The object normal map looks perfect but the tangent normal map looks like crap. How do I fix this without spending a lot of time in photoshop? Should I just re-project it?
Hello guys and gals hope all is well. So here is an update on the station project I finished modeling and texturing the train (First pass) and now I'm working on the bullet hole decals. Here are a few shots of the scene below and the bullet decal below: The bullet decal is being made in substance designer. If you have any questions or any input please feel free to hit me up on twitter @devingeesr Thanks for stopping by!
Comments