Well I have been working on my zbrush maya pipeline trying to make sure everything is set. Also Like is said I have been working on something every day. Granted it wasn't a new object every day but I have been working. Anyhow Here is what I have and my current issue. The object normal map looks perfect but the tangent normal map looks like crap. How do I fix this without spending a lot of time in photoshop? Should I just re-project it?
Here is a material that I created for class but also for a game project. It's will be a master material set up I hope that I covered most of the bases for all of my props. I will be adding simpler materials in the mix as well but I want to have a basic set ready to go! Please comment if you have any questions or you just want to make a suggestion!
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