Skip to main content

Tangent Normal map problem

Well I have been working on my zbrush maya pipeline trying to make sure everything is set.  Also Like is said I have been working on something every day.  Granted it wasn't a new object every day but I have been working.  Anyhow Here is what I have and my current issue.  The object normal map looks perfect but the tangent normal map looks like crap.  How do I fix this without spending a lot of time in photoshop?  Should I just re-project it?


Comments

Popular posts from this blog

Dark jr

HPIM1000 , originally uploaded by devingeesr . Before Dark was imprisoned for life he had a son Dark jr. Still coming up with a name for him now. Any way he has the same powers as his father as well as some new ones gained from his mother. But due to his lack of control of his dark powers he wears this suit to keep his powers from over coming him and turning into an unstoppable beast of darkness.

Area and Angel weighted

So the issue was in the mesh setting under mesh control: Area and Angel weighted got changed to unweighted. Weird but it has been fixed so here is my tangent normal map update. There are still some issue with the map if you get up close but all in all a lot better!

Boris Kodjoe Zbrush sculpt

Right now I"m working on Boris Kodjoe head I have posted the progress on the zbrush central forum and now I'm posting it here.  I stared off in 3ds max with a creating a poly mesh of the basic shape and features of his head then  I brought it into zbrush. I'm still working on some proportion issues.  Then I'll be working on the details I might have to do that later this is for a school project with little time left so I might have to hold of.  I also posted some cloths but those might also be changing so bare with me.   I'm doing for an urban uncharted 2 look so I'm open to suggestions let me know what you think.