This is a test normal map I still have to rearrange the UVs for a better bake but there are no crazy errors. One thing that I have noticed is that you can kind of get a sense of what your bake will be like when you have edge smooth on the mesh. You can get rid of issues by adding control edges and also making sure that your faces are not flipped. I'll post more images later.
Hello guys and gals hope all is well. So here is an update on the station project I finished modeling and texturing the train (First pass) and now I'm working on the bullet hole decals. Here are a few shots of the scene below and the bullet decal below: The bullet decal is being made in substance designer. If you have any questions or any input please feel free to hit me up on twitter @devingeesr Thanks for stopping by!
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