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test normal map

This is a test normal map I still have to rearrange the UVs for a better bake but there are no crazy errors.  One thing that I have noticed is that you can kind of get a sense of what your bake will be like when you have edge smooth on the mesh.  You can get rid of issues by adding control edges and also making sure that your faces are not flipped.  I'll post more images later.

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Here is a material that I created for class but also for a game project.  It's will be a master material set up I hope that I covered most of the bases for all of my props.  I will be adding simpler materials in the mix as well but I want to have a basic set ready to go!  Please comment if you have any questions or you just want to make a suggestion! 

Area and Angel weighted

So the issue was in the mesh setting under mesh control: Area and Angel weighted got changed to unweighted. Weird but it has been fixed so here is my tangent normal map update. There are still some issue with the map if you get up close but all in all a lot better!

Wire Frame