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update



Well this is has been a learning process I think I got it down now.  Well I had to change the geometry of the my knife just a bit to get rid of unnecessary polygons.  Then I split up the UV's based on the hard edges of the object.  I then harden the edges where needed.  Then I made sure the following items were set.  First for the low-poly mesh making sure that under mesh controls the vertex Normal Method is set to Anglle And Area Weighted.  Next Making sure that in the Tranfer Maps Advacne options' tab Match using is set to Geometry Normals.  And then there is it is:











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Here is a material that I created for class but also for a game project.  It's will be a master material set up I hope that I covered most of the bases for all of my props.  I will be adding simpler materials in the mix as well but I want to have a basic set ready to go!  Please comment if you have any questions or you just want to make a suggestion! 

Area and Angel weighted

So the issue was in the mesh setting under mesh control: Area and Angel weighted got changed to unweighted. Weird but it has been fixed so here is my tangent normal map update. There are still some issue with the map if you get up close but all in all a lot better!

Wire Frame