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Well is has been a long time since I have been here and done this but here I am.  This is (along with polycount) is where I will post my work in progress on my current projects.  I have already shared some of my progress over at polycount on my current project "Station" Based off of the concept art by Ken Fairclough link to the art here. I'm hopping the 2016 is better than 2015 was thanks for stopping by!

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Here is a material that I created for class but also for a game project.  It's will be a master material set up I hope that I covered most of the bases for all of my props.  I will be adding simpler materials in the mix as well but I want to have a basic set ready to go!  Please comment if you have any questions or you just want to make a suggestion! 

Area and Angel weighted

So the issue was in the mesh setting under mesh control: Area and Angel weighted got changed to unweighted. Weird but it has been fixed so here is my tangent normal map update. There are still some issue with the map if you get up close but all in all a lot better!

Wire Frame