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Well is has been a long time since I have been here and done this but here I am.  This is (along with polycount) is where I will post my work in progress on my current projects.  I have already shared some of my progress over at polycount on my current project "Station" Based off of the concept art by Ken Fairclough link to the art here. I'm hopping the 2016 is better than 2015 was thanks for stopping by!

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bats

bats , originally uploaded by devingeesr . Here is one of the weapons that will be used in another one of my projects called infiltration.

Characters update for DD

[caption id="attachment_195" align="aligncenter" width="300" caption="Erebus image"] [/caption] [caption id="attachment_196" align="aligncenter" width="300" caption="zbrush turnarounds of Diversity"] [/caption] Here is an update on two of the main characters in my Mod DD Dark Deliverance  

Erebus update

Here is the game model with the ambient occlusion map and normal map applied to the mesh currently viewed in 3DS Max with the Xoliulshader 1.5 shader created by Laurens Corijn.  Current size of the maps are 4096 for detailing there going to be sized down to 1024 for in game usage.