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Erebus update



Here is the game model with the ambient occlusion map and normal map applied to the mesh currently viewed in 3DS Max with the Xoliulshader 1.5 shader created by Laurens Corijn.  Current size of the maps are 4096 for detailing there going to be sized down to 1024 for in game usage.

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Here is a material that I created for class but also for a game project.  It's will be a master material set up I hope that I covered most of the bases for all of my props.  I will be adding simpler materials in the mix as well but I want to have a basic set ready to go!  Please comment if you have any questions or you just want to make a suggestion! 

Area and Angel weighted

So the issue was in the mesh setting under mesh control: Area and Angel weighted got changed to unweighted. Weird but it has been fixed so here is my tangent normal map update. There are still some issue with the map if you get up close but all in all a lot better!

Wire Frame