This is a site create by and for the works of Devin Gee Sr. 3d Artist. Here is where you will find all of my latest works and a little insight to my process.
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3D work
Here are some props and a character that I worked on.
[caption id="attachment_195" align="aligncenter" width="300" caption="Erebus image"] [/caption] [caption id="attachment_196" align="aligncenter" width="300" caption="zbrush turnarounds of Diversity"] [/caption] Here is an update on two of the main characters in my Mod DD Dark Deliverance
Well I have been working on my zbrush maya pipeline trying to make sure everything is set. Also Like is said I have been working on something every day. Granted it wasn't a new object every day but I have been working. Anyhow Here is what I have and my current issue. The object normal map looks perfect but the tangent normal map looks like crap. How do I fix this without spending a lot of time in photoshop? Should I just re-project it?
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